We present a novel aggressive visibility preprocessing technique for general 3D scenes. Our technique exploits commodity graphics hardware and is faster than most conservative sol...
We present an approach for estimating the relative transformations between fragments of a broken cylindrical structure in 3d. To solve this problem, we first measure the orientatio...
This paper describes a method to recover scene geometry from the second-bounce of light transport. We show that form factors (up to a scaling ambiguity) can be derived from the sec...
We show that a logical framework, based around a fragment of existential second-order logic formerly proposed by others so as to capture the class of polynomially-bounded P-optimi...
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree and a visual representation of the foliage us...