Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, ...
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, N...
We introduce a new method for simulating frictional contact between volumetric objects using interpenetration volume constraints. When applied to complex geometries, our formulati...
Jérémie Allard, François Faure, Hadrien Courtec...
This paper proposes a novel approach to recognize object categories in point clouds. By quantizing 3D SURF local descriptors, computed on partial 3D shapes extracted from the poin...
This paper deals with estimation of dense optical flow
and ego-motion in a generalized imaging system by exploiting
probabilistic linear subspace constraints on the flow.
We dea...
Richard Roberts (Georgia Institute of Technology),...
An approach for incremental learning of a 3D scene from a single static video camera is presented in this paper. In particular, we exploit the presence of casual people walking in...
Diego Rother, Kedar A. Patwardhan, Guillermo Sapir...