Sciweavers

1390 search results - page 207 / 278
» Computing the depth of a flat
Sort
View
ACMACE
2007
ACM
14 years 11 months ago
Sharing visual information in virtual environments using projective texture mapping
We present a method for sharing visual information in 3D virtual environments, using a projective texture mapping based method. Avatars can share information with other avatars by...
Yannick Francken, Johan Huysmans, Philippe Bekaert
GECCO
2008
Springer
261views Optimization» more  GECCO 2008»
14 years 11 months ago
SSNNS -: a suite of tools to explore spiking neural networks
We are interested in engineering smart machines that enable backtracking of emergent behaviors. Our SSNNS simulator consists of hand-picked tools to explore spiking neural network...
Heike Sichtig, J. David Schaffer, Craig B. Laramee
ACMDIS
2010
ACM
14 years 10 months ago
Observing the mobile music phenomenon: one in nine commuters is wired
In this study we attempt to quantify the popularity of mobile music device utilization. We present an observational method to study music interaction in the wild and assess the re...
Lassi A. Liikkanen, Mikko Lahdensuo
CGF
2010
157views more  CGF 2010»
14 years 10 months ago
Binary Shading Using Appearance and Geometry
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...
CGF
2010
148views more  CGF 2010»
14 years 10 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras