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PRESENCE
2000
94views more  PRESENCE 2000»
14 years 9 months ago
Virtual Environments with Four or More Spatial Dimensions
We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
CGF
1999
159views more  CGF 1999»
14 years 9 months ago
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids
Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing th...
João Comba, James T. Klosowski, Nelson L. M...
TOCHI
2002
63views more  TOCHI 2002»
14 years 9 months ago
Rivalry and interference with a head-mounted display
Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Robert S. Laramee, Colin Ware
SPIRE
2010
Springer
14 years 8 months ago
Fast Bit-Parallel Matching for Network and Regular Expressions
Abstract. In this paper, we extend the SHIFT-AND approach by BaezaYates and Gonnet (CACM 35(10), 1992) to the matching problem for network expressions, which are regular expression...
Yusaku Kaneta, Shin-ichi Minato, Hiroki Arimura
WCNC
2010
IEEE
14 years 8 months ago
Impact of Secondary Users' Field Size on Spectrum Sharing Opportunities
— Previous works studied the effect of many system parameters on spectrum sharing opportunities where secondary users access the spectrum of primary users. However, a parameter t...
Muhammad Aljuaid, Halim Yanikomeroglu