We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing th...
Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Abstract. In this paper, we extend the SHIFT-AND approach by BaezaYates and Gonnet (CACM 35(10), 1992) to the matching problem for network expressions, which are regular expression...
— Previous works studied the effect of many system parameters on spectrum sharing opportunities where secondary users access the spectrum of primary users. However, a parameter t...