The relative depth of objects causes small shifts in the left and right retinal positions of these objects, called binocular disparity. Here, we describe a neuromorphic implementa...
We study a wide generalization of two classical problems, the Huffman Tree and Alphabetic Tree Problem. We assume that the cost caused by the ith leaf is fi(di), where di is its d...
A simple and fast technique for depth estimation based on phase measurement has been adopted for the implementation of a real-time stereo system with sub-pixel resolution on an FP...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...