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APGV
2010
ACM
226views Visualization» more  APGV 2010»
15 years 1 months ago
Depth judgment measures and occluding surfaces in near-field augmented reality
In this paper we describe an apparatus and experiment that measured depth judgments in augmented reality at near-field distances of 34 to 50 centimeters. The experiment compared p...
Gurjot Singh, J. Edward Swan II, J. Adam Jones, St...
CGF
2008
130views more  CGF 2008»
14 years 9 months ago
Reduced Depth and Visual Hulls of Complex 3D Scenes
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...
Alexander Bogomjakov, Craig Gotsman
TOG
2012
160views Communications» more  TOG 2012»
13 years 4 days ago
Highlight microdisparity for improved gloss depiction
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
SAC
2008
ACM
14 years 9 months ago
Output-sensitive algorithms for Tukey depth and related problems
The Tukey depth (Tukey 1975) of a point p with respect to a finite set S of points is the minimum number of elements of S contained in any closed halfspace that contains p. Algori...
David Bremner, Dan Chen, John Iacono, Stefan Lange...
IMSCCS
2006
IEEE
15 years 3 months ago
CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline
Depth traffic occupies a major portion of 3D graphics memory bandwidth. In order to reduce depth reading, we propose employing a low-resolution depth buffer, namely CoarseZ buffer...
Ke Yang, Ke Gao, Jiaoying Shi, Xiaohong Jiang, Hua...