In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
In this paper we present a framework for semantic scene parsing and object recognition based on dense depth maps. Five viewindependent 3D features that vary with object class are e...
Turbulence near hot surfaces such as desert terrains and roads during the summer, causes shimmering, distortion and blurring in images. While recent works have focused on image re...
Yuandong Tian, Srinivasa G. Narasimhan, Alan J. Va...
Even though the well-known nested-depth first search algorithm for LTL model checking provides good performance, it cannot benefit from the recent advent of multi-core computers....