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COCO
2005
Springer
130views Algorithms» more  COCO 2005»
14 years 11 months ago
Pseudorandom Bits for Constant Depth Circuits with Few Arbitrary Symmetric Gates
We exhibit an explicitly computable ‘pseudorandom’ generator stretching l bits into m(l) = lΩ(log l) bits that look random to constant-depth circuits of size m(l) with log m...
Emanuele Viola
BMCBI
2008
154views more  BMCBI 2008»
14 years 10 months ago
Sequence based residue depth prediction using evolutionary information and predicted secondary structure
Background: Residue depth allows determining how deeply a given residue is buried, in contrast to the solvent accessibility that differentiates between buried and solvent-exposed ...
Hua Zhang, Tuo Zhang, Ke Chen 0003, Shiyi Shen, Ji...
ICCAD
2004
IEEE
150views Hardware» more  ICCAD 2004»
15 years 6 months ago
Hermes: LUT FPGA technology mapping algorithm for area minimization with optimum depth
— This paper presents Hermes, a depth-optimal LUT based FPGA mapping algorithm. The presented algorithm is based on a new strategy for finding LUTs allowing to find a good LUT ...
Maxim Teslenko, Elena Dubrova
GECCO
2004
Springer
211views Optimization» more  GECCO 2004»
15 years 3 months ago
Node-Depth Encoding for Evolutionary Algorithms Applied to Network Design
Network design involves several areas of engineering and science. Computer networks, electrical circuits, transportation problems, and phylogenetic trees are some examples. In gene...
Alexandre C. B. Delbem, André Carlos Ponce ...
CGI
2003
IEEE
15 years 3 months ago
Fast Depth of Field Rendering with Surface Splatting
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
Jaroslav Krivánek, Jiri Zara, Kadi Bouatouc...