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IPPS
2010
IEEE
14 years 11 months ago
Parallelization of tau-leap coarse-grained Monte Carlo simulations on GPUs
The Coarse-Grained Monte Carlo (CGMC) method is a multi-scale stochastic mathematical and simulation framework for spatially distributed systems. CGMC simulations are important too...
Lifan Xu, Michela Taufer, Stuart Collins, Dionisio...
CVPR
2011
IEEE
14 years 9 months ago
From Region Similarity to Category Discovery
The goal of object category discovery is to automatically identify groups of image regions which belong to some new, previously unseen category. This task is typically performed i...
Carolina Galleguillos, Brian McFee, Serge Belongie...
DAC
2004
ACM
16 years 2 months ago
ORACLE: optimization with recourse of analog circuits including layout extraction
Long design cycles due to the inability to predict silicon realities is a well-known problem that plagues analog/RF integrated circuit product development. As this problem worsens...
Yang Xu, Lawrence T. Pileggi, Stephen P. Boyd
LICS
2000
IEEE
15 years 5 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
CGO
2011
IEEE
14 years 5 months ago
Language and compiler support for auto-tuning variable-accuracy algorithms
—Approximating ideal program outputs is a common technique for solving computationally difficult problems, for adhering to processing or timing constraints, and for performance ...
Jason Ansel, Yee Lok Wong, Cy P. Chan, Marek Olsze...