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» Computing the visibility graph of points within a polygon
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ESA
2005
Springer
113views Algorithms» more  ESA 2005»
15 years 5 months ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski
VISUALIZATION
1999
IEEE
15 years 3 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva
VISUALIZATION
2002
IEEE
15 years 4 months ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson
93
Voted
SIGGRAPH
1991
ACM
15 years 3 months ago
Visibility preprocessing for interactive walkthroughs
The number of polygons comprising interesting architectural models is many more than can be rendered at interactive frame rates. However, due to occlusion by opaque surfaces (e.g....
Seth J. Teller, Carlo H. Séquin
BMVC
2010
14 years 9 months ago
Reducing mismatching under time-pressure by reasoning about visibility and occlusion
Three methods are explored which help indicate whether feature points are potentially visible or occluded in the matching phase of the keyframe-based real-time visual SLAM system....
Somkiat Wangsiripitak, David W. Murray