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» Computing the visibility map of fat objects
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SI3D
1995
ACM
15 years 1 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
ICPR
2008
IEEE
15 years 10 months ago
Unfolding warping for object recognition
In practice, understanding the spatial relationships between the surfaces of an object, can significantly improve the performance of object recognition systems. In this paper we p...
Jun Xie, Min Hu, Mubarak Shah
SCANGIS
2003
14 years 11 months ago
Searching Information from Screen Maps
Geographical information and digital maps are integrated in many ways into our every-day life through various GIS solutions. Screen maps and map interfaces should be easyto-use for...
Outi Hermans, Jari Laarni
SIGGRAPH
1997
ACM
15 years 1 months ago
Real-time nonphotorealistic rendering
Nonphotorealistic rendering (NPR) can help make comprehensible but simple pictures of complicated objects by employing an economy of line. But current nonphotorealistic rendering ...
Lee Markosian, Michael A. Kowalski, Daniel Goldste...
CVPR
1999
IEEE
15 years 11 months ago
Integrating Shape from Shading and Range Data Using Neural Networks
This paper presents a framework for integrating multiple sensory data, sparse range data and dense depth maps from shape from shading in order to improve the 3D reconstruction of ...
Mostafa G.-H. Mostafa, Sameh M. Yamany, Aly A. Far...