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SI3D
2009
ACM
15 years 11 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
SASP
2009
IEEE
291views Hardware» more  SASP 2009»
15 years 11 months ago
FCUDA: Enabling efficient compilation of CUDA kernels onto FPGAs
— As growing power dissipation and thermal effects disrupted the rising clock frequency trend and threatened to annul Moore’s law, the computing industry has switched its route...
Alexandros Papakonstantinou, Karthik Gururaj, John...
EICS
2009
ACM
15 years 11 months ago
Edit, inspect and connect your surroundings: a reference framework for meta-UIs
Discovering and unlocking the full potential of complex pervasive environments is still approached in application-centric ways. A set of statically deployed applications often deï...
Geert Vanderhulst, Daniel Schreiber, Kris Luyten, ...
CCGRID
2007
IEEE
15 years 11 months ago
Revisit of View-Oriented Parallel Programming
Traditional parallel programming styles have many problems which hinder the development of parallel applications. The message passing style can be too complex for many programmers...
Z. Huang, W. Chen
128
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ICRA
2006
IEEE
90views Robotics» more  ICRA 2006»
15 years 11 months ago
A Performance Comparison of Three Algorithms for Proximity Queries Relative to Convex Polyhedra
— This paper presents a comparative analysis relative to the experimental performances of an asymptotically fast and incremental algorithm, recently developed to compute collisio...
Stefano Carpin, Claudio Mirolo, Enrico Pagello
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