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DIGRA
2005
Springer
15 years 7 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
GROUP
2005
ACM
15 years 7 months ago
Searching for expertise in social networks: a simulation of potential strategies
People search for people with suitable expertise all of the time in their social networks – to answer questions or provide help. Recently, efforts have been made to augment this...
Jun Zhang, Mark S. Ackerman
MCS
2011
Springer
14 years 9 months ago
Solving macroeconomic models with "off-the-shelf" software: An example of potential pitfalls
: When working with large-scale models or numerous small models, there can be a temptation to rely on default settings in proprietary software to derive solutions to the model. In ...
Ric D. Herbert, Peter J. Stemp
AIIDE
2008
15 years 4 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...