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177
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CEC
2011
IEEE
14 years 6 months ago
Towards human-like social multi-agents with memetic automaton
Abstract—Memetics is a new science that has attracted increasing attentions in the recent decades. Beyond the formalism of simple hybrids, adaptive hybrids and memetic algorithms...
Liang Feng, Yew-Soon Ong, Ah-Hwee Tan, Xianshun Ch...
SIGECOM
2006
ACM
96views ECommerce» more  SIGECOM 2006»
16 years 3 days ago
Non-cooperative multicast and facility location games
We consider a multicast game with selfish non-cooperative players. There is a special source node and each player is interested in connecting to the source by making a routing de...
Chandra Chekuri, Julia Chuzhoy, Liane Lewin-Eytan,...
162
Voted
GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
15 years 11 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
ECRTS
2009
IEEE
15 years 4 months ago
Hierarchical Utilization Control for Real-Time and Resilient Power Grid
Blackouts in our daily life can be disastrous with enormous economic loss. Blackouts usually occur when appropriate corrective actions are not effectively taken for an initial con...
Ming Chen, Clinton Nolan, Xiaorui Wang, Sarina Adh...
CSCWD
2006
Springer
15 years 9 months ago
Collaborative Multidisciplinary Design in Virtual Environments
The application designers can usually define their own "virtual environments" by selecting the appropriate computing resources required, or reuse and compose existing en...
Toan Nguyen, Vittorio Selmin