We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
In an open distributed system, computational resources are peer-owned, and distributed over time and space. The fact that these resources can dynamically join or leave the system (...
Many low-level vision algorithms assume a prior probability over images, and there has been great interest in trying to learn this prior from examples. Since images are very non G...
A linear programming algorithm is presented to constructively compute thermodynamically feasible fluxes and change in chemical potentials of reactions for a metabolic network. It...
In this paper, we discuss a haptically enhanced broadcasting system. Four stages of a proposed system are briefly analyzed: scene capture, edit, transmission, and display with ha...