Sciweavers

7504 search results - page 485 / 1501
» Computing with Action Potentials
Sort
View
CDVE
2006
Springer
160views Visualization» more  CDVE 2006»
15 years 10 months ago
Automated Social Network Analysis for Collaborative Work
Inter-networked computers enable virtual collaborative work. In the course of interacting with one another, individuals send and receive messages and files of various sorts. This m...
Larry Korba, Ronggong Song, George Yee, Andrew S. ...
FORMATS
2006
Springer
15 years 10 months ago
Model Checking Timed Automata with Priorities Using DBM Subtraction
In this paper we describe an extension of timed automata with priorities, and efficient algorithms to compute subtraction on DBMs (difference bounded matrices), needed in symbolic ...
Alexandre David, John Håkansson, Kim Guldstr...
HICSS
1995
IEEE
109views Biometrics» more  HICSS 1995»
15 years 10 months ago
The architecture of an optimistic CPU: the WarpEngine
The architecture for a shared memory CPU is described. The CPU allows for parallelism down to the level of single instructions and is tolerant of memory latency. All executable in...
John G. Cleary, Murray Pearson, Husam Kinawi
AAAI
2007
15 years 8 months ago
Using Eye-Tracking Data for High-Level User Modeling in Adaptive Interfaces
In recent years, there has been substantial research on exploring how AI can contribute to Human-Computer Interaction by enabling an interface to understand a user’s needs and a...
Cristina Conati, Christina Merten, Saleema Amershi...
AAAI
2008
15 years 8 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson