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CHI
2009
ACM
15 years 12 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ICIG
2009
IEEE
15 years 11 months ago
Image Segmentation Via Iterative Geodesic Averaging
We present a simple and fast method for performing unsupervised segmentation. Our method works by centering a square window on each pixel of the input image. Each pixel is then as...
Asmaa Hosni, Michael Bleyer, Margrit Gelautz
ISCA
2009
IEEE
161views Hardware» more  ISCA 2009»
15 years 11 months ago
AnySP: anytime anywhere anyway signal processing
In the past decade, the proliferation of mobile devices has increased at a spectacular rate. There are now more than 3.3 billion active cell phones in the world—a device that we...
Mark Woh, Sangwon Seo, Scott A. Mahlke, Trevor N. ...
FDG
2009
ACM
15 years 11 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
ESCIENCE
2006
IEEE
15 years 11 months ago
Workflow-Driven Ontologies: An Earth Sciences Case Study
A goal of the Geosciences Network (GEON) is to develop cyber-infrastructure that will allow earth scientists to discover access, integrate and disseminate knowledge in distributed...
Leonardo Salayandia, Paulo Pinheiro da Silva, Ann ...
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