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UAI
2004
15 years 6 months ago
Computing Nash Equilibria of Action-Graph Games
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...
Navin A. R. Bhat, Kevin Leyton-Brown
CORR
2006
Springer
121views Education» more  CORR 2006»
15 years 4 months ago
Heterogeneous Strong Computation Migration
The continuous increasing in performance requirements, for both scientic computation and industry, motivates the need of a powerful computing infrastructure. The Grid appeared as ...
Anolan Milanés, Noemi de La Rocque Rodrigue...
TSP
2008
178views more  TSP 2008»
15 years 4 months ago
Digital Computation of Linear Canonical Transforms
Abstract--We deal with the problem of efficient and accurate digital computation of the samples of the linear canonical transform (LCT) of a function, from the samples of the origi...
A. Koc, Haldun M. Özaktas, Cagatay Candan, M....
150
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ACTAC
2002
102views more  ACTAC 2002»
15 years 4 months ago
Handling Pointers and Unstructured Statements in the Forward Computed Dynamic Slice Algorithm
Different program slicing methods are used for debugging, testing, reverse engineering and maintenance. Slicing algorithms can be classified as a static slicing or dynamic slicing...
Csaba Faragó, Tamás Gergely
142
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PVLDB
2010
269views more  PVLDB 2010»
15 years 3 months ago
Shortest Path Computation on Air Indexes
Shortest path computation is one of the most common queries in location-based services that involve transportation networks. Motivated by scalability challenges faced in the mobil...
Georgios Kellaris, Kyriakos Mouratidis