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AIIDE
2007
15 years 7 months ago
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
This demonstration describes the generation of ambient and latent NPC behavior scripts using generative behavior patterns with ScriptEase. Our behavior model supports behavior rol...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
145
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ACL
2003
15 years 6 months ago
TotalRecall: A Bilingual Concordance for Computer Assisted Translation and Language Learning
This paper describes a Web-based English-Chinese concordance system, TotalRecall, developed to promote translation reuse and encourage authentic and idiomatic use in second langua...
Jian-Cheng Wu, Kevin C. Yeh, Thomas C. Chuang, Wen...
118
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BILDMED
2009
114views Algorithms» more  BILDMED 2009»
15 years 6 months ago
Towards Projector-Based Visualization for Computer-Assisted CABG at the Open Heart
Computer-assistance in coronary artery bypass grafting at the open heart with intraoperative navigation enables accurate placement of a bypass graft to a preoperatively planned ana...
Christine Hartung, Claudia Gnahm, Stefan Sailer, M...
BEHAVIOURIT
2007
91views more  BEHAVIOURIT 2007»
15 years 5 months ago
Reality is our laboratory: communities of practice in applied computer science
This paper presents a longitudinal study of the course ‘High-tech Entrepreneurship and New Media’. The course design is based on socio-cultural theories of learning and consid...
Markus Rohde, Ralf Klamma, Matthias Jarke, Volker ...
147
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AEI
2006
253views more  AEI 2006»
15 years 5 months ago
Computer based pedestrian landscape design using decision tree templates
Machine Learning algorithms can act as a valuable analytical tool in design research. In this paper, we demonstrate the application of a decision tree learning algorithm for desig...
Baranidharan Raman, Jody R. Naderi