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EL
2002
181views more  EL 2002»
15 years 6 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
FMSD
2002
81views more  FMSD 2002»
15 years 6 months ago
A Notation and Logic for Mobile Computing
Abstract. We de ne a concurrent mobile system as one where independently executing components may migrate through some space during the course of the computation, and where the pat...
Gruia-Catalin Roman, Peter J. McCann
CVPR
2008
IEEE
16 years 9 months ago
Graph-shifts: Natural image labeling by dynamic hierarchical computing
In this paper, we present a new approach for image labeling based on the recently introduced graph-shifts algorithm. Graph-shifts is an energy minimization algorithm that does lab...
Jason J. Corso, Alan L. Yuille, Zhuowen Tu
PERCOM
2003
ACM
16 years 6 months ago
BASE - A Micro-Broker-Based Middleware for Pervasive Computing
Pervasive computing environments add a multitude of additional devices to our current computing landscapes. Specialized embedded systems provide sensor information about the real ...
Christian Becker, Gregor Schiele, Holger Gubbels, ...
PERCOM
2003
ACM
16 years 6 months ago
Location-Detection Strategies in Pervasive Computing Environments
Pervasive computing environments accommodate interconnected and communicating mobile devices. Mobility is a vital aspect of everyday life and technology must offer support for mov...
Sebastian Fischmeister, Guido Menkhaus, Alexander ...