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» Computing with Continuous Change
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CGI
2004
IEEE
15 years 3 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
94
Voted
VR
2009
IEEE
140views Virtual Reality» more  VR 2009»
15 years 6 months ago
A Distributed Cooperative Framework for Continuous Multi-Projector Pose Estimation
We present a novel calibration framework for multi-projector displays that achieves continuous geometric calibration by estimating and refining the poses of all projectors in an ...
Tyler Johnson, Greg Welch, Henry Fuchs, Eric La Fo...
CHI
2000
ACM
15 years 4 months ago
Tagged handles: merging discrete and continuous manual control
Discrete and continuous modes of manual control are fundamentally different: buttons select or change state, while handles persistently modulate an analog parameter. User interfac...
Karon E. MacLean, Scott S. Snibbe, Golan Levin
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 5 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
TLCA
2007
Springer
15 years 5 months ago
A Substructural Type System for Delimited Continuations
We propose type systems that abstractly interpret small-step rather than big-step operational semantics. We treat an expression or evaluation context as a structure in a linear log...
Oleg Kiselyov, Chung-chieh Shan