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» Computing with Continuous Change
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CW
2005
IEEE
15 years 3 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
CHI
1998
ACM
15 years 5 months ago
Patterns of Change in Design Metaphor: A Case Study
Although design metaphors play an important role in many software projects, their influence on system functionality, project methodology and the interactions among members of the ...
William A. Stubblefield
MFCS
2005
Springer
15 years 7 months ago
Adversarial Queueing Model for Continuous Network Dynamics
Maria J. Blesa, Daniel Calzada, Antonio Fern&aacut...
P2P
2003
IEEE
15 years 6 months ago
Scalable and Continuous Media Streaming on Peer-to-Peer Networks
Masahiro Sasabe, Naoki Wakamiya, Masayuki Murata, ...
SIGGRAPH
1996
ACM
15 years 5 months ago
Flow and Changes in Appearance
An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the en...
Julie Dorsey, Hans Køhling Pedersen, Pat Ha...