Sciweavers

2666 search results - page 354 / 534
» Computing with Evolving Proteins
Sort
View
82
Voted
AIIDE
2008
15 years 14 days ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
GAMEON
2008
14 years 11 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
ICONIP
2007
14 years 11 months ago
Finding Exploratory Rewards by Embodied Evolution and Constrained Reinforcement Learning in the Cyber Rodents
The aim of the Cyber Rodent project [1] is to elucidate the origin of our reward and affective systems by building artificial agents that share the natural biological constraints...
Eiji Uchibe, Kenji Doya
DAGSTUHL
2006
14 years 11 months ago
Enriched categories and models for spaces of dipaths
Partially ordered sets, causets, partially ordered spaces and their local counterparts are now often used to model systems in computer science and theoretical physics. The order mo...
Timothy Porter
84
Voted
FLAIRS
2004
14 years 11 months ago
Automatic Creation of Contextual Knowledge in Simulated Agents
Modeling human behavior can be complicated and expensive. To be able to reduce costs, new methodologies and tools must be developed that automate the creation of human behavior mo...
Hans Fernlund, Avelino J. Gonzalez