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SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
16 years 14 days ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
LSSC
2001
Springer
15 years 11 months ago
Parallel Implementation of a Large-Scale 3-D Air Pollution Model
Abstract. Air pollution models can efficiently be used in different environmental studies. The atmosphere is the most dynamic component of the environment, where the pollutants ca...
Tzvetan Ostromsky, Zahari Zlatev
ESCIENCE
2006
IEEE
15 years 10 months ago
Scientific Workflows: More e-Science Mileage from Cyberinfrastructure
We view scientific workflows as the domain scientist's way to harness cyberinfrastructure for e-Science. Domain scientists are often interested in "end-to-end" fram...
Bertram Ludäscher, Shawn Bowers, Timothy M. M...
IJVR
2008
106views more  IJVR 2008»
15 years 6 months ago
Improved View Frustum Culling Technique for Real-Time Virtual Heritage Application
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such sy...
Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M....
DATE
2009
IEEE
159views Hardware» more  DATE 2009»
16 years 1 months ago
Design and implementation of a database filter for BLAST acceleration
— BLAST is a very popular Computational Biology algorithm. Since it is computationally expensive it is a natural target for acceleration research, and many reconfigurable archite...
Panagiotis Afratis, Constantinos Galanakis, Euripi...