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VRST
2006
ACM
15 years 9 months ago
Interactive modelling and tracking for mixed and augmented reality
Some tasks vital to many mixed and augmented reality systems are either too time consuming or complex to be carried out whilst the system is active. 3D scene modelling and labelli...
R. Freeman, A. Steed
136
Voted
VRST
2006
ACM
15 years 9 months ago
Simple user-generated motion cueing can enhance self-motion perception (Vection) in virtual reality
Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
Bernhard E. Riecke
135
Voted
BROADNETS
2005
IEEE
15 years 9 months ago
Using location information for scheduling in 802.15.3 MAC
— In recent years, UWB has received much attention as a suitable Physical Layer (PHY) for Wireless Personal Area Networks (WPANS). UWB allows for low cost, low power, high bandwi...
Sethuram Balaji Kodeswaran, Anupam Joshi
HICSS
2005
IEEE
159views Biometrics» more  HICSS 2005»
15 years 9 months ago
A Repeatable Collaboration Process for Usability Testing
Evaluating the usability of an application is a crucial activity in systems development projects. It is often done collaboratively, involving groups of current or future users, us...
Gert-Jan de Vreede, Ann L. Fruhling, Anita Chakrap...
143
Voted
ICRA
2005
IEEE
146views Robotics» more  ICRA 2005»
15 years 9 months ago
Probabilistic Gaze Imitation and Saliency Learning in a Robotic Head
— Imitation is a powerful mechanism for transferring knowledge from an instructor to a na¨ıve observer, one that is deeply contingent on a state of shared attention between the...
Aaron P. Shon, David B. Grimes, Chris Baker, Matth...
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