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NORDICHI
2004
ACM
15 years 5 months ago
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping comple...
Ragnhild Halvorsrud, Simen Hagen
ACSE
2000
ACM
15 years 4 months ago
Are you interested in computers and electronics?
Secondary school students, when investigating tertiary study, have little opportunity to discover what a particular course has to offer and often have a poor understanding of empl...
David Abramson, Gordon S. Lowe, Peter Atkinson
VRST
1999
ACM
15 years 4 months ago
Patterns of network and user activity in an inhabited television event
Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and arou...
Chris Greenhalgh, Steve Benford, Michael P. Craven
ACMDIS
2008
ACM
15 years 1 months ago
Zebra: exploring users' engagement in fieldwork
Participatory Design is a design approach that provides a popular set of techniques for designing interactive systems in collaboration with end-users. Technology probes are one of...
Yann Riche, Matthew Simpson, Stephen Viller
CSCW
2008
ACM
15 years 1 months ago
Representing community: knowing users in the face of changing constituencies
This paper traces the use of the concept 'community' by drawing attention to the ways in which it serves as an organizing principle within systems development. The data ...
David Ribes, Thomas A. Finholt