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CGF
2007
149views more  CGF 2007»
14 years 10 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
COMCOM
2007
82views more  COMCOM 2007»
14 years 10 months ago
On application-level load balancing in FastReplica
— In the paper, we consider the problem of distributing large-size content to a fixed set of nodes. In contrast with the most existing end-system solutions to this problem, Fast...
Jangwon Lee, Gustavo de Veciana
ISI
2008
Springer
14 years 10 months ago
Probabilistic frameworks for privacy-aware data mining
Often several cooperating parties would like to have a global view of their joint data for various data mining objectives, but cannot reveal the contents of individual records due...
Joydeep Ghosh
IWC
2008
99views more  IWC 2008»
14 years 10 months ago
Pedagogy and usability in interactive algorithm visualizations: Designing and evaluating CIspace
Interactive algorithm visualizations (AVs) are powerful tools for teaching and learning concepts that are difficult to describe with static media alone. However, while countless A...
Saleema Amershi, Giuseppe Carenini, Cristina Conat...
JMLR
2008
124views more  JMLR 2008»
14 years 10 months ago
Learning Control Knowledge for Forward Search Planning
A number of today's state-of-the-art planners are based on forward state-space search. The impressive performance can be attributed to progress in computing domain independen...
Sung Wook Yoon, Alan Fern, Robert Givan
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