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TEI
2010
ACM
130views Hardware» more  TEI 2010»
15 years 2 months ago
Creating with cobots
In the world of interactive art, very few pieces have a permanent, physical outcome. In response to this observation, the author developed two “cobots”, or collaborative robot...
Christian D. Cerrito
ESAW
2000
Springer
15 years 1 months ago
Models of Coordination
While software is becoming decomposed in more and more finegrained entities, the interactions amongst those become of major importance. While methodologies for building such compon...
Robert Tolksdorf
IJVR
2006
124views more  IJVR 2006»
14 years 9 months ago
Improving Virtual Reality Applications in CAD through Semantics
In this article we propose an architecture for the inclusion and exploitation of semantic aspects in a CAD environment. Our schema focuses on the enhancement and improvement of a c...
Carlos Toro, Jorge Posada, Stefan Wundrak, Andr&ea...
FPLAY
2008
14 years 11 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
WSDM
2010
ACM
265views Data Mining» more  WSDM 2010»
15 years 7 months ago
Data-oriented Content Query System: Searching for Data into Text on the Web
As the Web provides rich data embedded in the immense contents inside pages, we witness many ad-hoc efforts for exploiting fine granularity information across Web text, such as We...
Kevin Chen-Chuan Chang, Mianwei Zhou, Tao Cheng