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» Conceptual Modeling for Virtual Reality
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CCCG
1998
14 years 11 months ago
A modified longest side bisection triangulation
Fast and efficient exploration of large terrains in a virtual reality manner requires different levels of detail to speedup processing of terrain parts in background. Thus, the tr...
Christoph Stamm, Stephan Eidenbenz, Renato Pajarol...
JSW
2008
145views more  JSW 2008»
14 years 9 months ago
Analysis and Visualization of Gene Expressions and Protein Structures
This paper describes a web-based interactive framework for the analysis and visualization of gene expressions and protein structures. The formulation of the proposed framework was ...
Ashraf S. Hussein
JCP
2007
214views more  JCP 2007»
14 years 9 months ago
Reconstruction of 3D Human Facial Images Using Partial Differential Equations
—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
Eyad Elyan, Hassan Ugail
CGF
2002
168views more  CGF 2002»
14 years 9 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
ICEIS
2005
IEEE
15 years 3 months ago
Conditions for Interoperability
Abstract: Interoperability for information systems remains a challenge both at the semantic and organisational levels. The original three-level architecture for local databases nee...
B. Nick Rossiter, Michael A. Heather