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» Conceptual Modeling for Virtual Reality
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WETICE
1998
IEEE
15 years 2 months ago
A Deontic Formalism for Co-ordinating Software Development in Virtual Software Corporations
The concept of the Virtual Software Corporation (VSC) has recently become a practical reality as a result of advances in communication and distributed technologies. However, there...
Zsolt Haag, Richard Foley, Julian Newman
SIGGRAPH
1993
ACM
15 years 1 months ago
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
We describe an adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments. The algorithm relies upon a hierarchical model rep...
Thomas A. Funkhouser, Carlo H. Séquin
HAPTICS
2008
IEEE
15 years 4 months ago
Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects
While standard closed haptic control loop used in haptic simulation of rigid bodies are bounded to low frequency force restitution, event-based or open-loop haptic, by superimposin...
Jean Sreng, Anatole Lécuyer, Claude Andriot
CHI
2009
ACM
15 years 10 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
SAC
2008
ACM
14 years 9 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...