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» Conceptual Models for Describing Virtual Worlds
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CPHYSICS
2010
88views more  CPHYSICS 2010»
14 years 9 months ago
Distributed computing as a virtual supercomputer: Tools to run and manage large-scale BOINC simulations
Distributed computing (DC) projects tackle large computational problems by exploiting the donated processing power of thousands of volunteered computers, connected through the Int...
Toni Giorgino, Matt J. Harvey, Gianni De Fabritiis
GAMEON
2000
14 years 11 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
CHI
1995
ACM
15 years 1 months ago
Pre-Screen Projection: From Concept to Testing of a New Interaction Technique
Pre-screen projection is a new interaction technique that allows a user to pan and zoom integrally through a scene simply by moving his or her head relative to the screen. The und...
Deborah Hix, James N. Templeman, Robert J. K. Jaco...
53
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HICSS
2006
IEEE
111views Biometrics» more  HICSS 2006»
15 years 3 months ago
Fundamental Ethics in Information Systems
Information systems often present virtual spaces that are sufficient to enable important human interaction. By enabling such interaction, systems designers are inherently creating...
Christopher N. Chapman
ISCI
2007
117views more  ISCI 2007»
14 years 9 months ago
Cognitive high level information fusion
Fusion of sensor and communication data currently can only be performed at a late processing stage after sensor and information are formulated as logical statements at appropriate...
Leonid I. Perlovsky