We investigate if the gaze (point of regard) can control a remote vehicle driving on a racing track. Five different input devices (on-screen buttons, mousepointing low-cost webcam...
Martin Tall, Alexandre Alapetite, Javier San Agust...
Gaze visualizations hold the potential to facilitate usability studies of interactive systems. However, visual gaze analysis in threedimensional virtual environments still lacks m...
Active Appearance Models (AAMs) are generative parametric models that have been successfully used in the past to track faces in video. A variety of video applications are possible...
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
As user interfaces become more and more complex and feature laden, usability tends to decrease. One possibility to counter this effect are intelligent support mechanisms. In this ...