Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Abstract-- The use of atomic commit protocols in mobile adhoc networks involves difficulties in setting up reasonable timeouts for aborting a pending distributed transaction. This ...
George Samaras, Martin Hett, Panos K. Chrysanthis,...
Abstract. This paper develops a local reasoning method to check lineartime temporal properties of concurrent programs. In practice, it is often infeasible to model check over the p...
We give a formal framework for studying real-time discrete-event systems. It describes concurrent processes as sets of possible behaviors. Compositions of processes are processes ...
In the setting of secure multiparty computation, a set of parties wish to to jointly compute some function of their input (i.e., they wish to securely carry out some distributed t...