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» Concurrency and the Principle of Data Locality
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USENIX
2008
14 years 11 months ago
Vx32: Lightweight User-level Sandboxing on the x86
Code sandboxing is useful for many purposes, but most sandboxing techniques require kernel modifications, do not completely isolate guest code, or incur substantial performance co...
Bryan Ford, Russ Cox
CORR
2007
Springer
170views Education» more  CORR 2007»
14 years 9 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
TMM
2002
100views more  TMM 2002»
14 years 9 months ago
On a unified architecture for video-on-demand services
Abstract--Current video-on-demand (VoD) systems can be classified into two categories: 1) true-VoD (TVoD) and 2) near-VoD (NVoD). TVoD systems allocate a dedicated channel for ever...
Jack Y. B. Lee
INFOCOM
2010
IEEE
14 years 7 months ago
Multicast Scheduling with Cooperation and Network Coding in Cognitive Radio Networks
—Cognitive Radio Networks (CRNs) have recently emerged as a promising technology to improve spectrum utilization by allowing secondary users to dynamically access idle primary ch...
Jin Jin, Hong Xu, Baochun Li
ICCV
1999
IEEE
15 years 11 months ago
Calibration of Hand-Held Camera Sequences for Plenoptic Modeling
In this contribution we focus on the calibration of very long image sequences from a hand-held camera that samples the viewing sphere of a scene. View sphere sampling is important...
Reinhard Koch, Marc Pollefeys, Benno Heigl, Luc J....