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» Concurrency in Synchronous Systems
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PPOPP
2003
ACM
15 years 2 months ago
Using generative design patterns to generate parallel code for a distributed memory environment
A design pattern is a mechanism for encapsulating the knowledge of experienced designers into a re-usable artifact. Parallel design patterns reflect commonly occurring parallel co...
Kai Tan, Duane Szafron, Jonathan Schaeffer, John A...
HAPTICS
2002
IEEE
15 years 2 months ago
Autostereoscopic and Haptic Visualization for Space Exploration and Mission Design
We have developed a multi-modal virtual environment set-up by fusing visual and haptic images through the use of a new autostereoscopic display and a force-feedback haptic device....
Cagatay Basdogan, Mitchell J. H. Lum, Jose Salcedo...
INFOCOM
2002
IEEE
15 years 2 months ago
Optimal Configuration of OSPF Aggregates
—Open Shortest Path First (OSPF) is a popular protocol for routing within an autonomous system (AS) domain. In order to scale for large networks containing hundreds and thousands...
Rajeev Rastogi, Yuri Breitbart, Minos N. Garofalak...
KBSE
2002
IEEE
15 years 2 months ago
Process Support for Tools Interoperability
Commercial tools are heavily used, relatively cheap, well maintained, and provide powerful functionalities. However, composing these tools in order to build larger applications ra...
Anh-Tuyet Le
PG
2002
IEEE
15 years 2 months ago
3D Video Recorder
We present the 3D Video Recorder, a system capable of recording, processing, and playing three–dimensional video from multiple points of view. We first record 2D video streams f...
Stephan Würmlin, Edouard Lamboray, Oliver G. ...