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NETGAMES
2006
ACM
15 years 8 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
ATS
2005
IEEE
91views Hardware» more  ATS 2005»
15 years 7 months ago
SOC Test Scheduling with Test Set Sharing and Broadcasting
11 Due to the increasing test data volume needed to test corebased System-on-Chip, several test scheduling techniques minimizing the test application time have been proposed. In co...
Anders Larsson, Erik Larsson, Petru Eles, Zebo Pen...
CSMR
2005
IEEE
15 years 7 months ago
A Comparison of Online and Dynamic Impact Analysis Algorithms
Impact analysis is the process of determining the effect, or impact, of a change to a software system. Dynamic impact analysis uses data obtained from executing a program to perfo...
Ben Breech, Mike Tegtmeyer, Lori L. Pollock
ICPADS
2005
IEEE
15 years 7 months ago
Comparison of Software Reliability Assessment Methods for Open Source Software
: We propose software reliability assessment methods for concurrent distributed system development by using the Analytic Hierarchy Process. Also, we make a comparison between the i...
Yoshinobu Tamura, Shigeru Yamada
ISPDC
2005
IEEE
15 years 7 months ago
Adaptive window scheduling for a hierarchical agent system
DIET (Distributed Interactive Engineering Toolbox) is a toolbox for the construction of Network Enabled Server (NES) systems. For most NES systems, as for most grid middleware sys...
Holly Dail, Frederic Desprez