Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
11 Due to the increasing test data volume needed to test corebased System-on-Chip, several test scheduling techniques minimizing the test application time have been proposed. In co...
Anders Larsson, Erik Larsson, Petru Eles, Zebo Pen...
Impact analysis is the process of determining the effect, or impact, of a change to a software system. Dynamic impact analysis uses data obtained from executing a program to perfo...
: We propose software reliability assessment methods for concurrent distributed system development by using the Analytic Hierarchy Process. Also, we make a comparison between the i...
DIET (Distributed Interactive Engineering Toolbox) is a toolbox for the construction of Network Enabled Server (NES) systems. For most NES systems, as for most grid middleware sys...