Abstract. Models for concurrency can be classified with respect to three relevant parameters: behaviour/system, interleaving/noninterleaving, linear/branching time. When modelling...
Modern challenges led to a design of a wide range of programming models for reactive, parallel and concurrent programming, but these are often t to encode in general purpose langua...
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
A concurrent cache design is presented which allows cached data to be spread across a cluster of computers. The implementation s persistent storage from cache storage and abstract...
Abstract. Loosely speaking, an interactive proof is said to be zeroknowledge if the view of every “efficient” verifier can be “efficiently” simulated. An outstanding open ...