This paper addresses the problem of scheduling jobs in soft real-time systems, where the utility of completing each job decreases over time. We present a utility-based framework fo...
This paper describes the design, implementation, and evaluation of a replication scheme to handle Byzantine faults in transaction processing database systems. The scheme compares ...
Ben Vandiver, Hari Balakrishnan, Barbara Liskov, S...
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
Computer-based concurrent engineering of products, denoted as Virtual Engineering (VE), is used extensively to meet the requirements of product development. Current research deals...
In concurrent cooperative multiagent learning, each agent simultaneously learns to improve the overall performance of the team, with no direct control over the actions chosen by i...