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» Concurrent Control Systems: From Grafcet to VHDL
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AUSAI
2005
Springer
15 years 3 months ago
Adaptive Utility-Based Scheduling in Resource-Constrained Systems
This paper addresses the problem of scheduling jobs in soft real-time systems, where the utility of completing each job decreases over time. We present a utility-based framework fo...
David Vengerov
SOSP
2007
ACM
15 years 6 months ago
Tolerating byzantine faults in transaction processing systems using commit barrier scheduling
This paper describes the design, implementation, and evaluation of a replication scheme to handle Byzantine faults in transaction processing database systems. The scheme compares ...
Ben Vandiver, Hari Balakrishnan, Barbara Liskov, S...
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
DEXAW
2008
IEEE
98views Database» more  DEXAW 2008»
15 years 4 months ago
Interface for Multidisciplinary Virtual Prototype Components
Computer-based concurrent engineering of products, denoted as Virtual Engineering (VE), is used extensively to meet the requirements of product development. Current research deals...
Stephan Vornholt, Ingolf Geist
ATAL
2006
Springer
14 years 11 months ago
Selecting informative actions improves cooperative multiagent learning
In concurrent cooperative multiagent learning, each agent simultaneously learns to improve the overall performance of the team, with no direct control over the actions chosen by i...
Liviu Panait, Sean Luke