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» Concurrent Games and Full Completeness
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AAAI
2011
13 years 9 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionā...
Stephan Schiffel, Michael Thielscher
TLCA
2009
Springer
15 years 4 months ago
On the Meaning of Logical Completeness
GĀØodel’s completeness theorem is concerned with provability, while Girard’s theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proo...
Michele Basaldella, Kazushige Terui
FSTTCS
2005
Springer
15 years 3 months ago
Semiperfect-Information Games
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
Krishnendu Chatterjee, Thomas A. Henzinger
71
Voted
ICALP
2009
Springer
15 years 4 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre
98
Voted
CASES
2005
ACM
14 years 11 months ago
An Esterel processor with full preemption support and its worst case reaction time analysis
The concurrent synchronous language Esterel allows proto treat reactive systems in an abstract, concise manner. An Esterel program is typically first translated into other, non-s...
Xin Li, Jan Lukoschus, Marian Boldt, Michael Harde...