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» Concurrent Omega-Regular Games
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PPDP
2005
Springer
13 years 12 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
EMSOFT
2004
Springer
13 years 12 months ago
Reactive process networks
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
Marc Geilen, Twan Basten
CLOUD
2010
ACM
13 years 11 months ago
G-Store: a scalable data store for transactional multi key access in the cloud
Cloud computing has emerged as a preferred platform for deploying scalable web-applications. With the growing scale of these applications and the data associated with them, scalab...
Sudipto Das, Divyakant Agrawal, Amr El Abbadi
PODC
2010
ACM
13 years 10 months ago
Finding mobile data under delay constraints with searching costs
A token is hidden in one of several boxes and then the boxes are locked. The probability of placing the token in each of the boxes is known. A searcher is looking for the token by...
Amotz Bar-Noy, Panagiotis Cheilaris, Yi Feng 0002,...
ATAL
2008
Springer
13 years 8 months ago
On the usefulness of opponent modeling: the Kuhn Poker case study
The application of reinforcement learning algorithms to Partially Observable Stochastic Games (POSG) is challenging since each agent does not have access to the whole state inform...
Alessandro Lazaric, Mario Quaresimale, Marcello Re...