Sciweavers

118 search results - page 9 / 24
» Concurrent Omega-Regular Games
Sort
View
AMAI
2004
Springer
14 years 11 months ago
Representing von Neumann-Morgenstern Games in the Situation Calculus
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Oliver Schulte, James P. Delgrande
TCS
2010
14 years 10 months ago
Analyzing the dynamics of stigmergetic interactions through pheromone games
The concept of stigmergy provides a simple framework for interaction and coordination in multi-agent systems. However, determining the global system behavior that will arise from ...
Peter Vrancx, Katja Verbeeck, Ann Nowé
CONCUR
2007
Springer
15 years 5 months ago
Asynchronous Games: Innocence Without Alternation
The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λ-terms and PCF programs. An innocent strategy is defined as an ...
Paul-André Melliès, Samuel Mimram
101
Voted
DIGRA
2003
Springer
15 years 5 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
ICALP
2004
Springer
15 years 5 months ago
Syntactic Control of Concurrency
Abstract. We consider a finitary procedural programming language (finite data-types, no recursion) extended with parallel composition and binary semaphores. Having first shown t...
Dan R. Ghica, Andrzej S. Murawski, C.-H. Luke Ong