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» Concurrent Reachability Games
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CSL
2005
Springer
15 years 5 months ago
L-Nets, Strategies and Proof-Nets
We consider the setting of L-nets, recently introduced by Faggian and Maurel as a game model of concurrent interaction and based on Girard’s Ludics. We show how L-nets satisfying...
Pierre-Louis Curien, Claudia Faggian
AMAI
2004
Springer
14 years 11 months ago
Representing von Neumann-Morgenstern Games in the Situation Calculus
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Oliver Schulte, James P. Delgrande
TCS
2010
14 years 10 months ago
Analyzing the dynamics of stigmergetic interactions through pheromone games
The concept of stigmergy provides a simple framework for interaction and coordination in multi-agent systems. However, determining the global system behavior that will arise from ...
Peter Vrancx, Katja Verbeeck, Ann Nowé
CONCUR
2007
Springer
15 years 5 months ago
Asynchronous Games: Innocence Without Alternation
The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive behaviour of λ-terms and PCF programs. An innocent strategy is defined as an ...
Paul-André Melliès, Samuel Mimram
ESOP
2008
Springer
15 years 1 months ago
Verification of Higher-Order Computation: A Game-Semantic Approach
Abstract. We survey recent developments in an approach to the verification of higher-order computation based on game semantics. Higherorder recursion schemes are in essence (progra...
C.-H. Luke Ong