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AIIA
2007
Springer
16 years 16 days ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
163
Voted
CVPR
2003
IEEE
16 years 8 months ago
Recognizing Objects in Adversarial Clutter: Breaking a Visual CAPTCHA
In this paper we explore object recognition in clutter. We test our object recognition techniques on Gimpy and EZGimpy, examples of visual CAPTCHAs. A CAPTCHA ("Completely Au...
Greg Mori, Jitendra Malik
DAC
2002
ACM
16 years 7 months ago
Software-based diagnosis for processors
Software-based self-test (SBST) is emerging as a promising technology for enabling at-speed test of high-speed microprocessors using low-cost testers. We explore the fault diagnos...
Li Chen, Sujit Dey
WACV
2008
IEEE
16 years 22 days ago
Multi-Pose Face Detection with Asymmetric Haar Features
In this paper we present a system for multi-pose face detection. Our system presents three main contributions. First, we introduce the use of asymmetric Haar features. Asymmetric ...
Geovany A. Ramírez, Olac Fuentes
PADS
2006
ACM
16 years 9 days ago
Analysing the Performance of Optimistic Synchronisation Algorithms in Simulations of Multi-Agent Systems
In this paper we present a detailed analysis of the performance of the Decision Theoretic Read Delay (DTRD) optimistic synchronisation algorithm for simulations of Multistems. We ...
Michael Lees, Brian Logan, Dan Chen, Ton Oguara, G...