In this paper, a novel automatic approach for the concurrent topology and routing optimization that achieves a high quality network layout is proposed. This optimization is based ...
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
The performance of a concurrent multithreaded architectural model, called superthreading 15 , is studied in this paper. It tries to integrate optimizing compilation techniques and...
Jenn-Yuan Tsai, Zhenzhen Jiang, Eric Ness, Pen-Chu...
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
In this paper we design a language and runtime support for isolation-only, multithreaded transactions (called tasks). Tasks allow isolation to be declared instead of having to be ...