We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
This paper deals with the concept of auto-calibration, i.e. methods to calibrate a camera on-line. In particular, we deal with minimal conditions on the intrinsic parameters neede...
Specularities on surfaces with tangential hairs or grooves are readily observable in nature. Examples of such phenomena are the arched or looped highlights observed on horses and ...
The performance of a local feature based system, using Gabor-filters, and a global template matching based system, using a combination of PCA (Principal Component Analysis) and LD...
Abstract. In a process calculus, an agent guarantees responsive usage of a channel name r if a communication along r is guaranteed to eventually take place. Responsiveness is impor...