A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
The discrete event simulator OMNeT++, that is programmed in C++, shows a steady growing popularity. Due to its wellstructured nature, it is easy to understand and easy to use. A s...
In time-parallel simulation, the simulation time axis is decomposed into a number of slices which are assigned to parallel processes for concurrent simulation. Although a promisin...
We present a fast method that adaptively approximates large-scale functional scattered data sets with hierarchical B-splines. The scheme is memory efficient, easy to implement an...
This paper describes a decision procedure for bisimulation-based equivalence relations between labeled transition systems. The algorithm usually performed in order to verify bisim...