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VMV
2004
80views Visualization» more  VMV 2004»
15 years 6 months ago
Reducing State Changes with a Pipeline Buffer
A limiting factor in the performance of a rendering system is the number of state changes, i.e., changes of the attributes material, texture, shader program, etc., in the stream o...
Jens Krokowski, Harald Räcke, Christian Sohle...
WSC
2004
15 years 6 months ago
Integration of the FreeBSD TCP/IP-Stack into the Discrete Event Simulator OMNet++
The discrete event simulator OMNeT++, that is programmed in C++, shows a steady growing popularity. Due to its wellstructured nature, it is easy to understand and easy to use. A s...
Roland Bless, Mark Doll
WSC
2004
15 years 6 months ago
Approximate Time-Parallel Cache Simulation
In time-parallel simulation, the simulation time axis is decomposed into a number of slices which are assigned to parallel processes for concurrent simulation. Although a promisin...
Tobias Kiesling
143
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VISSYM
2003
15 years 6 months ago
Adaptive Smooth Scattered Data Approximation for Large-scale Terrain Visualization
We present a fast method that adaptively approximates large-scale functional scattered data sets with hierarchical B-splines. The scheme is memory efficient, easy to implement an...
Martin Bertram, Xavier Tricoche, Hans Hagen
FORTE
1990
15 years 5 months ago
Verifying Bisimulations "On the Fly"
This paper describes a decision procedure for bisimulation-based equivalence relations between labeled transition systems. The algorithm usually performed in order to verify bisim...
Jean-Claude Fernandez, Laurent Mounier