A sequential algorithm for computing the distance map using distances based on neighbourhood sequences (of any length) in the 2D square grid; and 3D cubic, face-centered cubic, and...
Augmented tabletops have recently attracted considerable attention in the literature. However, little has been known about the effects that these interfaces have on learning tasks...
Increasing dialogue efficiency in case-based reasoning (CBR) must be balanced against the risk of commitment to a sub-optimal solution. Focusing on incremental query elicitation i...
Abstract--In this paper, Bayesian hypothesis testing is investigated when the prior probabilities of the hypotheses, taken as a random vector, are quantized. Nearest neighbor and c...
The aim of this study is to investigate the usability and usefulness of interactive tabletop technologies to support group creativity. We implemented a tabletop interface enabling ...