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SIGSOFT
2005
ACM
15 years 3 months ago
Detecting higher-level similarity patterns in programs
Cloning in software systems is known to create problems during software maintenance. Several techniques have been proposed to detect the same or similar code fragments in software...
Hamid Abdul Basit, Stan Jarzabek
DIGRA
2005
Springer
15 years 3 months ago
Early Games Production in New Zealand
This illustrated paper reports on the early digital games industry in New Zealand, during the late 1970s and 80s. It presents an overview of this largely unknown history, drawing ...
Melanie Swalwell
ACMACE
2004
ACM
15 years 3 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
VRST
2004
ACM
15 years 3 months ago
Observing effects of attention on presence with fMRI
Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial percep...
Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee
HICSS
2003
IEEE
88views Biometrics» more  HICSS 2003»
15 years 2 months ago
Information Technology Fashions: Lifecycle Phase Analysis
Over the last decade, studies of management fashions have shown that the rise and fall of the fashions can be seen as a reflection of a knowledge enterprise, where knowledge of ne...
Jintae Lee, Emilio Collar Jr.