In massively collaborative projects such as scientific or community databases, users often need to agree or disagree on the content of individual data items. On the other hand, tr...
Endgame heuristics are often incorperated as part of the evaluation function used in Chinese chess programs. In our program, Contemplation, we have proposed an automatic strategy t...
Virtual teams are temporally and geographically dispersed groups, which may have members from varied cultures and backgrounds. Such diversity may cause intra-group conflicts in vi...
Abstract-- Traditionally, conflict resolution in an inputbuffered switch is solved by finding a matching between inputs and outputs per time slot. To do this, a switch not only nee...
During product configuration, users are prone to make errors because of complexity and lack of system knowledge. Such errors cause conflicts (i.e., incompatible choices selected) a...