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» Congestion Games: Optimization in Competition
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NOSSDAV
2004
Springer
15 years 5 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
SIGCOMM
1994
ACM
15 years 3 months ago
Making Greed Work in Networks: A Game-Theoretic Analysis of Switch Service Disciplines
This paper discusses congestion control from a game-theoretic perspective. There are two basic premises: (1) users are assumed to be independent and sel sh, and (2) central admini...
Scott Shenker
LATIN
2004
Springer
15 years 5 months ago
Embracing the Giant Component
Consider a game in which edges of a graph are provided a pair at a time, and the player selects one edge from each pair, attempting to construct a graph with a component as large ...
Abraham Flaxman, David Gamarnik, Gregory B. Sorkin
INFOCOM
2007
IEEE
15 years 6 months ago
Distributed Relay Selection and Power Control for Multiuser Cooperative Communication Networks Using Buyer/Seller Game
— The performances in cooperative communications depend on careful resource allocation such as relay selection and power control, but traditional centralized resource allocation ...
Beibei Wang, Zhu Han, K. J. Ray Liu
INFOCOM
2012
IEEE
13 years 2 months ago
Submodular game for distributed application allocation in shared sensor networks
Abstract—Wireless sensor networks are evolving from singleapplication platforms towards an integrated infrastructure shared by multiple applications. Given the resource constrain...
Chengjie Wu, You Xu, Yixin Chen, Chenyang Lu